World of final fantasy
You can't switch out monsters in battle, so you'd best get used to fiddling with your party's composition whenever you come across fresh foes. It's certainly not a bad mechanic and it allows for a touch of tactical thought, but the actual process of arranging your stacks is cumbersome, as are the game's menus in general. As they're able to switch between their normal forms and tiny incarnations of themselves, Reynn and Lann act as the basis for your stacks, either balancing smaller creatures on their heads, or riding atop larger beasts. Basically, instead of being able to throw all of your Mirages into combat at once, you need to 'stack' monsters on top of one another to create a single, capable fighting machine. However, there is one element that we're not entirely keen on, and that's the stacking system. With accessible combat and addictive monster catching, it's difficult to really fault Square Enix's latest when it comes to gameplay.
#World of final fantasy series
In that sense, it's fair to say that World of Final Fantasy succeeds in its goal of presenting the series to a younger audience. Optional bosses can pose a threat if you're underleveled or underprepared, but even then, it's reasonably easy to stock up on healing items and tank your way through some of the game's later challenges. As long as you're actively trying to strengthen your party by levelling up and unlocking a wide variety of abilities on your monsters' skill trees, you won't run into too much trouble. To be totally honest, though, this isn't a particularly tough game. This is especially true later on in the release, as enemies with increasingly large health bars all but demand that you exploit their weaknesses unless you're looking for some tediously long encounters. Whether it's making sure that you have a Mirage that's capable of healing or one that deals specific elemental damage, you'll need to carefully consider your team's composition. You can carry up to ten monsters with you at any one time, but only four of them can join Reynn and Lann in battle, so there's definitely a need to find some sort of balance. For some incomprehensible reason, Tama prefixes words with 'the', which leads to some of the most unnecessarily the-annoying dialogue that we've heard in a long the-time.
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Tama acts as the title's mascot to some extent, but rather than wanting to go out and buy a plushie of her, you'll quickly develop an urge to kick her into the sun. Within the first 20 minutes of your adventure, you'll be introduced to Tama – a cute little floating fox thing who's a constant companion. Speaking of dialogue, it's worth pointing out that some of the game's writing is questionable to say the least. As mentioned, both heroes and villains from past Final Fantasy games show up now and again to keep things ticking along, and although you could argue that their presence sometimes feels a little forced, fans of the series will no doubt cherish their involvement, even if it's just a brief few lines of dialogue.
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For all of its predictability, though, the plot still manages to be enjoyable for the most part – largely thanks to a huge cast of supporting characters.